Who is Flora in The Westing Game?
Flora Baumbach Character Analysis. Flora is a plump, kindly dressmaker who is one of Sam Westing’s 16 potential heirs. She is paired with the whip-smart but bratty Turtle Wexler; Flora is also in the process of making a wedding gown for Turtle sister, Angela.
How old is sydelle Pulaski?
Sydelle Pulaski is 50 years old and is a mysterious character who seems to have no connection to Mr. Westing or the other heirs.
Who does Flora Baumbach think Angela Wexler look like?
But Flora Baumbach was right about the resemblance. Violet Westing did look like Angela Wexler.
Who is the mistake in the Westing Game?
Sydelle Pulaski is the mistake in The Westing Game. She was invited to the will reading by accident because her name bears close similarity to the…
What happened to Flora at the end of the Westing Game?
Flora is a divorced seamstress who now lives alone. She’s hired to make Angela’s wedding dress and once also made one for Violet Westing. It seems her death is connected to the Baumbachs’ separation, just as Violet Westing’s death was connected to her parents’ separation.
What secret does Flora keep to herself in the Westing Game?
What secret does Flora keep to herself? She had a wedding gown shop. She was married. Angela reminds her of Violet Westing.
When does get a clue season 2 start?
Get a Clue is a new game show on Game Show Network that pits two teams against each other in a game of word wars, similar to Bruce Forsyth’s Hot Streak. Season 2 premiered on January 4, 2021. Two teams of three (four in season 1) compete in this game of word battle. Four categories are shown, each containing a series of words.
How old is Flora Baumbach in the Westing Game?
Flora Baumbach is a shy 60-year-old dressmaker who becomes a maternal figure to her partner, Turtle. Her daughter, Rosalie, had Down syndrome and died of pneumonia at age 19. Her husband disappeared, and it is unknown whether he died or if there was a divorce.
How does the giver work on get a clue?
The giver selects a point value to play for and then gives clues to the upcoming word. After 45 seconds, a 2,000-point word is unlocked and the giver must immediately decide whether to go for it or not. To go for it, the giver must pass on or complete the current word first. Once decided on whether it’s played or not, it’s locked back up.